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Old Apr 21, 2010, 03:59 PM // 15:59   #101
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Originally Posted by Morphy View Post
What? That's a terrible idea. Ranged Deep Wound shouldn't even exist, let alone a 1/4 cast one.
So Impale is broken, eh? Accumulated Pain? I agree that 1/4s, 10r, no restrictions would be bad, but you are overstating the problem with the proposed mechanic.

SW is hax. The extra damage is OP when added to existing big damage Sin strings. The simplest solution would be to gut the skill by adding the Glimmering Mark mechanic. Then you have a useless skill, but at least it isn't impacting every PvP meta.

BSurge is fine. Take an interrupt, an anti-blind rune and an anti-blind shield if you're with Sword or Axe. Then suppress the skill and kill the scumbag. If you're a Ranger and you aren't putting a D-Shot on the BSurge when the opponent doesn't 40/40 it, be less bad.

Even if BSurge is ruining your day, the bar is not exactly big damage. Your team is not giving up all that much if the only thing the BSurge ever does is suppress you, especially if someone competent on your team suppresses Attunement. If the BSurge attempts to suppress your teammate and you, then you should have a window to interrupt the BSurge irrespective of which melee class you're running.

The biggest problem with RA is that there is so much quality physical hate. It's not the BSurge that kills you. It's the BSurge plus the VoR or Insidious-spamming Necro that kills you. No bar exists that will suppress two opponents with dedicated physical hate, so the only way you will go 25 is if you have melee, dedicated shutdown and heals on your team. It's difficult to assemble all of those components randomly (let alone have all of the players not suck), so we get syncing.

Long story short, balancing the game for 8v8 pretty much guarantees that randomly-paired 4v4 will be a mess.
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Old Apr 21, 2010, 04:30 PM // 16:30   #102
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Originally Posted by Raynb View Post
Hey Regina, this friday will be 2 weeks since your post, I wanna see the preview, SHOW ME THE MONE...ahem, THE PREVIEW!!!
It will most likely be in May. Considering they haven't posted an event for this weekend, the 5th anniversary must be this weekend (it kind of has to be, since it's the last weekend in April).

I'm guessing we'll get a skill update in 1-2 weeks. However, that seems weird to me considering the skills have all been tested and are pretty much ready to go :/
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Old Apr 21, 2010, 04:55 PM // 16:55   #103
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However, that seems weird to me considering the skills have all been tested and are pretty much ready to go :/

Err... what gave you this idea? .... because.... yeh, uh... k? wut?

Infer as you see fit...
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Old Apr 21, 2010, 05:55 PM // 17:55   #104
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So there's this thing called the Test Krewe...

Whether his statement is legitimate or not is not something that I can evaluate as an outsider. Nor would I call on the members to confirm/disconfirm given the NDA.

But I'm willing to bet that the TK is where he is getting his information from, and I'm also willing to bet that he's not a member since he's willing to spill the beans despite an NDA and the threat of being beaten by Izzy.
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Old Apr 21, 2010, 06:22 PM // 18:22   #105
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I doubt we will get the skill update this week, but it would be nice to see a preview this week. At least this way we know what direction they are taking. I dont think thats too much to ask for. There has been quite a bit of speculation lately, and it would put alot of peoples minds at ease.
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Old Apr 21, 2010, 07:09 PM // 19:09   #106
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Originally Posted by NerfHerder View Post
I doubt we will get the skill update this week, but it would be nice to see a preview this week. At least this way we know what direction they are taking. I dont think thats too much to ask for. There has been quite a bit of speculation lately, and it would put alot of peoples minds at ease.
Well the skill preview is what Regina said we should be getting this week. Lets just hope for this to happen
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Old Apr 21, 2010, 07:59 PM // 19:59   #107
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3/4s cast speed for ranger spirit
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Old Apr 22, 2010, 04:42 PM // 16:42   #108
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So, no skill preview today too???
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Old Apr 22, 2010, 07:18 PM // 19:18   #109
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^ yeah, it would seem that way unfortunately
When Regina said we would be getting it relatively early, I was thinking maybe the end of last week or the start of this week...
Well...there is always tomorrow...and next week...and the rest of the year...
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Old Apr 23, 2010, 09:08 AM // 09:08   #110
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Well lets hope for the preview today then
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Old Apr 23, 2010, 10:55 AM // 10:55   #111
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She said "this week". You don't know what week on her calendar she was pointing at when posting that comment, so, the preview is perfectly on schedule indeed.
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Old Apr 23, 2010, 11:34 AM // 11:34   #112
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Quote:
Originally Posted by Raynb View Post
Well the skill preview is what Regina said we should be getting this week. Lets just hope for this to happen
Quote:
Originally Posted by Gill Halendt View Post
She said "this week". You don't know what week on her calendar she was pointing at when posting that comment, so, the preview is perfectly on schedule indeed.
1.
If she said this week and nothing materialises then she was either lying, wrong or being deceitful. Not good for CR it must be said.

2.
But she didn't say this week. She said (two weeks ago) that they planned to have the preview up soon and added the qualifier; "next week or two".

The difference between 1 and 2 is that with 2, Regina won't have proverbially castrated herself as a CM if nothing happens.


Regina promised nothing. Don't get upset when you get nothing.
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Old Apr 23, 2010, 12:32 PM // 12:32   #113
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Well, I was hardly "upset". I was just kidding for some comic relief, exactly because I don't think there's anything to be upset about...
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Old Apr 23, 2010, 12:49 PM // 12:49   #114
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GW is about to celebrate its 5th birthday.
No new skills were added since GW:EN.

Is balance still totally out of whack or do people expect major changes by now, this late in GW's development, with GW2 on the horizon?
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Old Apr 23, 2010, 04:37 PM // 16:37   #115
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Quote:
Originally Posted by Martin Alvito View Post
So Impale is broken, eh? Accumulated Pain? I agree that 1/4s, 10r, no restrictions would be bad, but you are overstating the problem with the proposed mechanic.
Ranged Deep Wound is broken because Deep Wound requires positioning to inflict. Making it ranged takes that away, reducing the amount of skill needed to play whatever bar you're running. That's pretty much the definition of broken.

Quote:
SW is hax. The extra damage is OP when added to existing big damage Sin strings. The simplest solution would be to gut the skill by adding the Glimmering Mark mechanic. Then you have a useless skill, but at least it isn't impacting every PvP meta.
I'm fine with any change that kills SW. Assassins are hopeless.

Quote:
BSurge is fine. Take an interrupt, an anti-blind rune and an anti-blind shield if you're with Sword or Axe. Then suppress the skill and kill the scumbag. If you're a Ranger and you aren't putting a D-Shot on the BSurge when the opponent doesn't 40/40 it, be less bad.
The problem with Bsurge is that the things you need to do to shut it down (strip attunements, somehow Dshot/chop, knock him down) the skill even though everybody 40/40s it, are much harder than the thing the Bsurger has to do, spam the skill on recharge. Also, classic comment, having a counter rarely makes something balanced.

Quote:
Even if BSurge is ruining your day, the bar is not exactly big damage. Your team is not giving up all that much if the only thing the BSurge ever does is suppress you, especially if someone competent on your team suppresses Attunement. If the BSurge attempts to suppress your teammate and you, then you should have a window to interrupt the BSurge irrespective of which melee class you're running.
Bsurge reduces the game to 3v3.5, the Bsurger can still assist his party with well-placed enchantment removal and damage as opposed to whoever he is keeping Blinded. Even if the damage isn't spectacular, it's still more than the nothing you force your opponent to do.

Quote:
The biggest problem with RA is that there is so much quality physical hate. It's not the BSurge that kills you. It's the BSurge plus the VoR or Insidious-spamming Necro that kills you. No bar exists that will suppress two opponents with dedicated physical hate, so the only way you will go 25 is if you have melee, dedicated shutdown and heals on your team. It's difficult to assemble all of those components randomly (let alone have all of the players not suck), so we get syncing.
VoR, Bsurge, Insidious Parasite and Empathy are all skills that require zero skill yet have a LOT of effectivity. They are broken. They are broken in both low and high-end PvP. They are stupid in high-end PvP, leading to crap such as Hexway and they are gamebreakingly overpowered in low-end PvP.

Quote:
Long story short, balancing the game for 8v8 pretty much guarantees that randomly-paired 4v4 will be a mess.
Not quite. Only few skills that are truly balanced in high-end PvP RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO over low-end.
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